![]() Here, merchants raise large poles with flags on them to show their location from the sea. The mainland cove is reserved almost exclusively for Crandor's market sprawl, which is larger even than Varrock's. The city of Crandor looks to have been shovelled into the sea by the mountains that surround it so much of the city teeters on wharfs and piers that stretch out into the ocean. The two fevered monks were screaming all night with the hangsman's plague, keeping us and the crew awake. We arrive at Entrana tomorrow, but today we dock at Crandor Island. In postbag from the hedge, Horacio gives an excerpt from his father's journal, describing the city: Their names were Thalzar, Lozar and Melzar. Out of all the people of Crandor there were only three survivors: a trio of wizards who used magic to escape. They landed on the coast, north of Rimmington, and set up camp but the dragon followed them and burned the camp to the ground. She emerged and laid waste to the whole of Crandor with her fire breath! Some refugees managed to escape in fishing boats. He must have fought valiantly against the dragon because they say that, to this day, she has a scar down her side, but the dragon still won the fight. He descended into the volcano in the centre of Crandor and woke the dragon Elvarg. Many Crandorians even earned the right to be part of the Champions' Guild! One of their adventurers went too far, however. Thirty years ago, Crandor was a thriving community with a great tradition of mages and adventurers. When players return to him after speaking with Oziach, he goes into a detailed explanation of what transpired: According to the Guildmaster in the Champions' Guild, Crandor was once a "thriving community".
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